Stez Neofytidis
Combat/Game Designer
Combat/Game Designer with 3 years of professional and 4 years of academic experience in game development.
Specializes in online, PvP, and multiplayer gameplay.
Experienced using Unreal Engine and Custom Engine/Tools.
Discover more about me ➤
Currently studying in the Netherlands and seeking internship/job as Game Designer.
Highlight-Reel
Skara - The Blade Remains
Tags:
#Live-Service #Online-PvP #Free-2-Play #Award-Winning
Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.
Balancing, Quality Assurance, Community Management
Duration: 1y 9m
05.2017 - 01.2019
Professional
Team Size: ~20
Exorcism
Tags:
#COOP #Online-PvP #Free-2-Play #Award-Winning
Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.
Game Designer
Duration: 8w
05.2017 - 01.2019
University Project
Solo
Lichgate
Tags:
#Custom-Engine #Online-PvP #Free-2-Play #Award-Winning
Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.
Game Designer
Duration: 8w
05.2017 - 01.2019
University Project
Team Size: 10
Oh, Bugger!
Tags:
#Custom-Engine #Online-PvP #Free-2-Play #Award-Winning
Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.
System / Tech / UX Designer
Duration: 4m
05.2017 - 01.2019
University Project
Team Size: 24