Stez Neofytidis
Combat/Game Designer
Combat/Game Designer with 3 years of professional and 4 years of academic experience in game development.
Specializes in online, PvP, and multiplayer gameplay.
Experienced using Unreal Engine and Custom Engine/Tools.
Discover more about me ➤
Currently studying in the Netherlands and seeking internship/job as Game Designer.
Highlight-Reel
Skara - The Blade Remains
Tags:
#Live-Service #Online-PvP #Free-2-Play #Award-Winning
Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.
Balancing, Quality Assurance, Community Management
Duration: 1y 9m
05.2017 - 01.2019
Professional
Team Size: ~20
Exorcism
Tags:
#COOP #Top-Down #Arena-Shooter #Balance
Responsibilities:
A Core Gameplay Loop strongly intertwined with the Combat Dynamics & Meta-Progressions.
Tightly knit Combat Dynamics targeted at a self-reinforcing loop.
Adjusted Game Systems & Balance Coop Adaptation.
Meta-Progression, reinforcing a Bite-Sized player experience & player retention
3 Enemies, fulfilling different roles & design intentions.
Game Designer
Duration: 8w
05.2017 - 01.2019
University Project
Solo
Lichgate
Tags:
#Custom-Engine #Horde #PS5
Responsibilities:
Designed: 3 Weapons & Upgrade Framework.
Designed: 4 Unique Enemies aimed to evoke different player behaviors/reactions.
Designed: Spawning / Wave System, allowing for a precise tuning of a horde encounter.
Designed & Balanced: 7.5min Encounter, Final Encounter & Endless Mode.
Designed and Implemented: Onboarding.
Additional Responsibilities: UI/UX, VFX, Audio.
Game Designer
Duration: 8w
05.2017 - 01.2019
University Project
Team Size: 10
Oh, Bugger!
Tags:
#UE5 #Online-PvP #Free-2-Play #Award-Winning
Overview:
- Objective System
- Polish
- Elevator
System / Tech / UX Designer
Duration: 3m
05.2017 - 01.2019
University Project
Team Size: 24