Stez Neofytidis

Combat/Game Designer

Combat/Game Designer with 3 years of professional and 4 years of academic experience in game development.

Specializes in online, PvP, and multiplayer gameplay.
Experienced using Unreal Engine and Custom Engine/Tools.
Discover more about me ➤

Currently studying in the Netherlands and seeking internship/job as Game Designer.

Highlight-Reel



Skara - The Blade Remains


Tags:
#Live-Service #Online-PvP #Free-2-Play #Award-Winning

Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.

Balancing, Quality Assurance, Community Management

Duration: 1y 9m

05.2017 - 01.2019

Professional

Team Size: ~20

Exorcism


Tags:
#COOP #Online-PvP #Free-2-Play #Award-Winning

Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.

Game Designer

Duration: 8w

05.2017 - 01.2019

University Project

Solo

Lichgate


Tags:
#Custom-Engine #Online-PvP #Free-2-Play #Award-Winning

Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.

Game Designer

Duration: 8w

05.2017 - 01.2019

University Project

Team Size: 10

Oh, Bugger!


Tags:
#Custom-Engine #Online-PvP #Free-2-Play #Award-Winning

Overview:
Skara utilized a Dark Souls-inspired combat system with abilities, in which each Hero featured a unique moveset defining their playstyle, team role, and team synergies.
The primary game mode was a Best of 5, 3v3 Team Deathmatch.

System / Tech / UX Designer

Duration: 4m

05.2017 - 01.2019

University Project

Team Size: 24